This is my 2D Platformer project. Levels 2&3 are uninteresting outside of imagining what was my process. There are 6 levels. Had a idea for something that'd be actually cool but i think i'll have to wait for my skills to catch up. level design might be a weakness of mine.

Modifications:

  1. added a point effector to the player landing effect and my mascot to give a visual for when it's active, you can toss walking enemies around and jump higher if you get used to it
  2. I made my score collectables spin around
  3. I made water and a water level
  4. I added scripts to the waypoint enemies to make them act randomly. They use 3 waypoints and cycle like 1->2->1->3. Way point 1 is randomly shifted at start, way points 2 & 3 are different set distances from way point 1's pre-shifted position and rotate around it at random speeds.
  5. I used a surface effector on a tile set and got things that sling the player up or down depending on what side they are on of it. it should propel the player forward while on top of it but it doesn't have that behavior for some reason
  6. I made it possible to wall jump on the last level (in a funky way). Play around with it and see if you can see through it.

Credits:

Created by Slrrr

Download

Download
Windows.zip 30 MB

Comments

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some different ways you can beat 1 of the levels
(2 edits)

added a newish level and power up. only updated the browser version